Fixed bug with Bomb’s range visualization. RayFire — Physical Options rollout description. Instead you can add shapes which you want to use to fragment Dynamic objects. To use this feature set Iterations spinner to 0. Removed “Demolish group” feature.

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Rayfiee and small bug fixes. Different material types for simulation characteristics: Fixed bias at demolition for Sleeping objects. Fragments object on top of first fragmentation pattern producing more natural fragments. Turned OFF viewport updating can significantly decrease simulation time.

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To use this feature set Iterations spinner to 0. Allows you to define glue distance between objects which you want to glue. This tutorial shows rayfkre to create glass demolition in 3ds Max using RayFire Tool plugin. Is multithreaded fragmentation possible with rayfire and the newest.

New Voronoi Irregular frag type.

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New features in version 1. Removed “Simulate group of objects as one concave object” feature due to new PhysX plugin restrictions. Bake cached animation back to animated fragments.


Fixed bug with deforamble Unyielding objects. Prevents first demolition level fragments from instant re demolishing. For instance, Build with iterations fragments box seconds. Not only can it allow you to easily achieve complex visual effects, but also save you hundreds of work hours constructing complicated effects shots and allow you to knock out professional visual effects shots quickly and professionally!

Each fragment can be demolished further with proper amount of collision strength. This significantly reduces rayfire tool plugin 1.55 disappearing. Fixed bug for objects with the same name for PhysX simulation. Set spinner to 0 to disable it and explode all objects.

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Deactivate Impact objects checkbox in Custom RayFire properties. Rayfire tool plugin 1.55 fragmentation types creates wood splinter like fragments along objects Z axis direction. This site uses cookies: RayFire Tool plugin for 3ds Max 9 — RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak.


Produces clean and PhysX friendly convex wood splinters. Pay attention that value should be greater then biggest material ID value of Impact object. In next build it will be possible to add new Materials in preset. Simply attach all selected objects into one object.

New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun. Fixed bug with big Really big object fragmentation. Revive by Geometry for Dead Sleeping objects.

Remove angle threshold spinner – defines maximum angle for two edge which shares middle edge vertex. RayFire Trace object allows you to trace images into fragments. Rocksteady Studios used RayFire for Batman: